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Real-time card game - A real-time card game is a card game in which all players may act simultaneously (that is, in real-time). The concept was invented by James Ernest in his game Falling, and was later expanded in the games BRAWL and Fightball.

Real-time strategy - A real-time strategy (RTS) game is a type of computer strategy game which does not have "turns" like conventional turn-based strategy video or board games. Rather, game time progresses in "real time": that is, it is continuous rather than turn-by-turn.

Suzuka 8 Hours (video game) - Suzuka 8 Hours is a Super NES game that allows you to virtually participate in the grueling eight-hour long Suzuka race in Japan. While the game doesn't allow the player to play for 8 real hours (even in the Japanese Super Famicom version), he can play for 8 "virtual hours" which is translated to over 1½ hours of "real time.

Game physics - Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically simulation physics is only a close approximation to real physics, and computation is performed using discrete values.


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